November 8th, 2010 by Jakob

Congratulations on the AROS Kickstart ROM being able to boot the first game! No, it’s just a trackloading game which does not use the operating system, but it proves that all initialization is working as it should.

November 4th, 2010 by Moggen

I’m currently working on converting the old C-code into C++ classes and refactoring a bit at the same time.
It will take some time, but it will be great (or so I hope at least ;) ) when it is done.

I’ve converted the old structure mmu_entry into class memory::mapping. The skip-list is now known as class memory::mapping_list. Namespaces makes things easier. Me like a lot.